Animation Stage Tutorial Hub
Hands-on Tutorials

Learn Animation Stage in practical steps.

A guided overview and focused tutorials take you from first orientation to multi-scene animated exports. Each tutorial references the exact tool or panel you'll use on the live stage.

Download User Manual (PDF) Opens the full reference guide — use your browser’s Print → Save as PDF.
System Design · Guided Order

Learning Paths

The tutorial system is now organized as guided paths rather than isolated one-off lessons. Users can follow a sequence, or jump straight into the tool family they need.

Start Here Path

1
Animation Stage Overview: explains what the app is for, where each mode fits, and how the production flow connects.
2
Current Interface System Tour: maps the live menus, panels, tabs, AI area, scene bar, and timeline in their real current layout.
3
Stage Help and SmartArt Handoff: covers Demo Tour, Teach Me, the SmartArt handoff, and in-workspace feedback.
4
Then continue into Stage Production Workflows: this is where hands-on Basic Mode, AI Mode, timing, assets, character rigging, camera moves, path animation, and SmartArt handoff lessons now begin.

Stage Production Workflows

1
Basic Mode Editing Workflow: covers the direct-edit path across tools, objects, properties, animation setup, and scene context.
2
AI Mode Prompt to Plan Workflow: shows prompt writing, the built-in prompt guide, reviewed plans, and execution preview before anything runs.
3
Timeline, Preview, and Export Workflow: connects scenes, playback controls, timeline timing, preview, and export settings.
4
Assets and Media Workflow: covers reusable asset management, preview, search, upload, and import from the shared library.
5
Character and Image Workflow: covers single-image cutout choices, separated-part assembly, and generated-character routing before advanced motion is added.
6
Stage Camera Workflow followed by Path Animation Workflow: covers viewport pan-and-zoom keyframes and move-along-shape motion inside the advanced animation builder.
7
SmartArt Handoff Deep Dive followed by Stage Output and Templates: closes the path with structured-visual handoff, reusable templates, preview, and export preparation.

SmartArt Workflow Path

1
SmartArt Import Basics: covers plain lists, cycle suggestions, and process suggestions.
2
SmartArt Import for Data: covers numeric lines, Markdown tables, flattened spreadsheet pastes, charts, and timeline suggestions.
3
SmartArt AI Assistant: covers first-draft generation, prompt refinement, and truthful style-only follow-ups.
4
Templates, Palettes, and Export: finishes with template choice, text replacement, style polish, and export or stage handoff.

Delivery and Reuse Path

A
AI Mode & SmartArt covers the assisted-creation side of the app and when to hand structured work into SmartArt.
B
Export & Share covers delivery formats, output choices, and final workflow closure.
C
Templates, assets, and reusable outputs are taught where they matter in the flow instead of being isolated as tiny disconnected lessons.
D
Power Features continues the advanced track with the dope sheet, onion skin, symbols, and the real re-apply custom-easing workflow once a simple motion is already on stage.
In-app sequencing: the tutorial panels now support grouped path selection and a Play Next Tutorial action so users can move through the recommended sequence without reopening the full catalog each time.
Coverage Strategy · Tool Families

How Tool Coverage Works

The goal is full tool coverage without turning the tutorial library into a long list of tiny button-by-button clips. Every tool is taught somewhere, but only complex or high-impact tools get a dedicated deep dive.

Grouped Tool Families

1
Selection and object basics: move, resize, rotate, duplicate, delete, and stage navigation belong together.
2
Drawing and content tools: shapes, text, lines, arrows, freehand, images, and the icon library are taught as one creation family, including advanced text controls (curve, letter/word spacing, vertical align, outline/shadow/background labels) and preview parity checks.
3
Organization tools: objects, layers, grouping, z-order, tags, and naming belong in scene-management tutorials rather than isolated lessons.
4
Basic styling tools: transform, fill, stroke, opacity, shadow, blur, and simple appearance controls are taught inside object-editing lessons.

Standalone Deep Dives

1
Timeline and motion control gets its own tutorial because sequencing, easing, recording, and retiming are central to output quality.
2
AI Mode gets dedicated treatment because prompt writing, review, refinement, and safe edits form a distinct workflow.
3
SmartArt, Stage Camera, Path Animation, Character workflows, and the new Power Features lesson each have focused treatment because they change how users build or refine the scene.
4
Export and reusable output stays standalone because delivery format, resolution, timing range, and handoff decisions matter at the end of production.
Rule of thumb: if a tool is quick and usually used beside neighboring tools, it is grouped. If it changes workflow, needs setup, or carries real output risk, it gets a dedicated tutorial.
Featured Tour · 4 min

App Overview Tour

Start with a concise guided tour that introduces Animation Stage, why it matters, where each mode fits, and how the main tools support real production work.

What the overview covers

1
Open Stage, click Tutorials, and choose Animation Stage Overview.
2
The tour begins on the main canvas and explains where Animation Stage fits best: explainers, training content, product demos, business visuals, and social animations.
3
It shows the Basic Mode workspace, output tools, and in-app support with Teach Me.
4
It switches into AI Mode to show prompt-driven planning, then points to SmartArt for structured diagrams and presentation-style visuals.

Suggested tutorial roadmap

B
Basic Mode ideas: workspace orientation, object creation and styling, scene composition and layers, timeline and easing, character rigging workflows, export and template reuse.
A
AI Mode ideas: prompt writing fundamentals, reading execution plans, refining prompts safely, stage-aware edits, AI-assisted character workflows, SmartArt handoff and hybrid polish.
Why this comes first: the overview tutorial is designed to reduce orientation time before deeper lessons, especially for first-time users moving between Basic Mode, AI Mode, and SmartArt.

Potential Basic Mode Tutorials

1
Workspace and Object Basics: add shapes, text, icons, and images, then adjust position, scale, color, and layout.
2
Scene Composition: align objects, use layers and grouping, and build cleaner visual hierarchy on the stage.
3
Animation Foundations: apply entry, exit, emphasis, and movement effects with duration, delay, and easing control.
4
Timeline and Sequencing: sequence animations, adjust playback timing, and review motion with the timeline and preview window.
5
Character Workflows: use Body Stencil, Smart Cut, joints, and pose tools for cutout and rig-based character animation.
6
Output and Reuse: save templates, manage assets, and export final work for delivery.

Potential AI Mode Tutorials

1
Prompt Writing Basics: describe actions, targets, and modifiers clearly so AI plans stay predictable.
2
Reading the Plan: understand the execution preview, when to preview, and when to run or regenerate a plan.
3
Refining Safely: edit prompts, regenerate reviewed plans, and use re-run and undo tools without losing control of the scene.
4
Stage-Aware Edits: target existing objects by name, update motion, and combine AI changes with manual adjustments.
5
AI-Assisted Character Work: use prompts to open body tools, assemble character workflows, and accelerate posing tasks.
6
SmartArt and Hybrid Workflow: detect when a prompt should move into SmartArt, then bring the result back for final stage polish and export.
Try it: run the new overview tour first, then continue with the workspace and animation tutorials below for deeper hands-on practice.
Featured Tour · 6 min

Current Interface System Tour

Use this after the overview when you want a systematic map of the live app: menus, submenus, tabs, panels, page handoff points, and the major tool sections as they appear today.

What the system tour covers

1
Open Stage, click Tutorials, and choose Current Interface System Tour.
2
It sweeps the top toolbar in order, including File, Go, Edit, Stage, Output, Tools, and the Layout submenu.
3
It then maps the left tabs, center stage controls, scene bar, and timeline so you can place each workspace region quickly.
4
It finishes with the right-side tabs, animation sub-tabs, AI prompt surface, prompt guide, stage-awareness block, and recent AI history area.

Best time to use it

A
After UI changes: this tour was built from the live stage markup, so it is the most reliable current map when older notes or docs may lag behind.
B
Before deeper lessons: run it before workspace, animation, or AI tutorials if you want to know where everything lives first.
C
For fast orientation: it names the visible structure without pausing to teach full workflows, so it works as a fast interface index.
Why this is separate from the overview: the overview explains what the app is for, while this tour is a structural walkthrough of the current interface itself.
Try it: run the overview first for context, then run the system tour to memorize where each live menu, panel, and section sits before starting task-based tutorials.
Tutorial 1 · 5 min

Workspace Orientation

Before you animate anything, get comfortable with the four zones that make up the studio. Everything you need is always visible.

A Animation Stage ▶ Preview Export AI Mode Save TOP TOOLBAR Tools Objects Layers T ICON LIBRARY OBJECTS ▭ Rectangle ● Circle ✓ T Text Layer ⬡ Icon Group ◨ Background LEFT PANEL 0 100 200 300 400 500 600 100 200 300 Rectangle Circle Animation Stage Canvas · 1920 × 1080 CANVAS STAGE Properties Animate Tags TRANSFORM X 310 Y 195 W 132 H 132 ° Opacity 100% FILL #0d7a74 100% Fill type: Solid EFFECTS Shadow Border Blur ANIMATIONS Fly In Left · 1.3s · Ease Out + Add animation… RIGHT PANEL 1× 30fps 4.0s 0s 1s 2s 3s 4s 5s Rectangle Zoom In · 1.9s Pulse ∞ Circle Fly In Left · 1.6s Text Layer Fade In + Typewriter · 2.0s TIMELINE

The four zones of the Animation Stage workspace — all in dark mode.

1
Top Toolbar — File actions (New, Save, Load), Undo/Redo, Preview, Export, Templates, AI Mode toggle, and Settings. Always visible across the top of the screen.
2
Left Panel — Three tabs: Tools (drawing tools, icon library), Objects (list of all stage objects), and Layers (layer stack). Collapse with [. In AI Mode it becomes the prompt panel.
3
Canvas Stage — Your drawing and animation area. Scroll-wheel to zoom, hold Space + drag to pan. The white rectangle inside is your export frame.
4
Right Panel — Four tabs: Properties (position, size, fill, effects), Animate (animation library), Tags, and Code. Updates live as you select objects.
5
Timeline — Sits at the bottom. Each object gets a track. Coloured bars are animations. Drag bars left/right to shift timing, drag the right edge to change duration. Space to play.
Try it: Press [ and ] to collapse each panel. Scroll-wheel on the canvas to zoom. Press Space to play.
How-To 1 · 8 min

How to Animate an Object

Create one rectangle, reach the same Entry animation three different ways, preview it, apply it, and review it from the stage, Preview window, and timeline.

1
Create or select one object — Press R, then click-drag on the canvas to draw a rectangle. Any simple shape works, but a rectangle makes the first animation easy to read.
2
Place it and clear the stage view — Move the rectangle to a clean area on the canvas. If you want more space while judging the motion, collapse the left panel after the object is selected.
3
Route 1: right-click the object — Right-click the selected rectangle, then choose Animate → Entry → Zoom In. This is the fastest object-first route when you already know which item should animate.
4
Route 2: use the Animate panel directly — Open the right-side Animate tab. In Basic, go to Entry and click Zoom In. This is the best route when you want to compare several animation buttons quickly.
5
Route 3: use App Search — Click the search button in the top toolbar, or press Cmd+/ on Mac. Search for zoom in, animate, or entry animation, then activate the result to jump straight to the control.
6
Adjust timing, preview, then apply — In the animation settings, set a readable duration such as 1.1s. Review the easing, click Preview inside the animation panel, and when the motion feels right click Apply.
7
Review it on the stage — Use the Play button above the canvas for the fastest in-place check while you are still arranging objects on the stage.
8
Review it in Preview and the timeline — Open Preview for the viewer-facing playback window. Then use Go to Start and Play in the timeline when you want to inspect the exact authored timing inside the editor.
Practical pattern to remember:
  • Right-click when you already know which object should animate
  • Animate panel when you want to compare several effects side by side
  • App Search when you remember the effect name but not its location
In Studio, the same lesson now exists as a live guided demo under Tutorials → How-To Demonstrations → How to Animate an Object.
Challenge: Add a second shape, give it a different Entry animation, then compare the result with the stage play button, the Preview window, and timeline playback from the start.
Tutorial 3 · 10 min

Building a Scene

Combine shapes, icons, images, and text to build a complete visual scene. Learn layers, grouping, and the object panel.

1
Background shape — Draw a large rectangle covering the stage. In Properties, set Fill Type to Linear Gradient. Pick start/end colours. Send it to back: right-click → Send to Back.
2
Add icons — Left panel → Tools tab → scroll to Icon Library. Search "person", "briefcase", or "car". Click to drop onto stage. Resize by dragging corner handles. 80+ built-in SVG icons across 9 categories.
3
Add text — Press X, click on stage, type your headline. Change Font, Size, Weight in Properties. Try the Typewriter animation from the Animate tab.
4
Import an image — Press I or drag-drop a PNG/JPG onto the stage. With the image selected: Properties → Image Tools → Remove Background. Adjust Tolerance and click Apply.
5
Use Layers — Left panel → Layers tab. Add a layer (+). Move background to Layer 1, foreground objects to Layer 2. Lock Layer 1 to prevent accidental selection.
6
Group elements — Select multiple objects (Shift-click or drag to select). Press Ctrl+G to group. Move, scale, and animate the whole group as one. Double-click to enter and edit individual parts.
7
Rename objects — In the Objects tab (left panel), double-click any name to rename. A clear naming convention ("Hero Text", "Logo Icon") makes the timeline much easier to read.
Scene to practice: Build a product announcement slide — gradient background, company name in bold text, a product icon from the library, a subtitle. Then use Animate tab → Advanced → Stage Sequence to auto-stagger all elements with one click.
Tutorial 4 · 12 min

Timeline & Motion Control

Master animation timing, the Easing Editor, looping, and real-time recording.

Speed: 1× FPS: 30 Duration: 5.0s Zoom: − 100% + Fit All 0s 1s 2s 3s 4s 5s Hero Title Fly In Left · 1.4s Pulse · 0.8s ∞ Subtitle Fade In · 1.1s Product Icon Zoom In · 0.95s Bounce · 0.6s Background Fill Colour Transition · 5s ← drag bar to shift timing drag right edge to resize duration →

Timeline: each object gets a row. Coloured bars are animations. The red line is the playhead — drag to scrub through time.

1
Shift timing — Click and drag a bar left/right to change when it starts. A tooltip shows the exact time. Drag the right edge to extend or shorten its duration.
2
Easing curves — Select a bar, open Properties. Click the Easing dropdown. Try Bounce for physical entry, Back for overshoot, Ease Out for natural deceleration. Choose Custom to open the Bezier Curve Editor and drag the control points.
3
Looping — Select an Emphasis bar (e.g., Pulse). In Properties, set Repeat to Infinite. Set Repeat Style to Ping-Pong to reverse smoothly each cycle.
4
Split a bar — Position the playhead over a bar, press S. The bar splits into two independent animations at that point — useful for multi-phase movements with different easing per phase.
5
Recording mode — Click the Record button in the timeline. Move an object on the canvas — its path is captured as keyframes in real time. Stop recording, rewind, and play to see it replayed.
6
Range markers — Press I to set an In point, O for an Out point. Export only that range, or delete everything inside it with the range delete button.
Tutorial 4c · 8 min · New

Power Features — Dope Sheet, Onion Skin, Custom Easing & Symbols

A truthful advanced-motion flow: start with one real applied move, then use the dope sheet, onion skin, symbols, and re-apply custom easing to refine that motion without rebuilding it.

1
Seed one real move first — In the Animate panel, select a simple movement such as Linear Move on a selected object and click Apply. The rest of the lesson now has one truthful animation row to inspect instead of pretending advanced tools work from an empty state.
2
Dope Sheet — Click the table icon to open the cross-object timing grid. Each animated property gets its own row, so you can seek, drag, and retime motion after the base move has already been applied.
3
Onion Skin — Click the clone icon to ghost frames before and after the current playhead. Shift-click or right-click the same button to reopen the settings popover for frame count, step distance, opacity, and tint.
4
Symbols — Open the symbols button and use Convert Selection to Symbol to turn the current artwork into a reusable master-plus-instance workflow. This is the component route for repeated badges, icons, labels, and other stage elements you may animate more than once.
5
Custom Bezier easing — Click the animation row in Applied Animations first. That puts the editor into Re-apply mode. Then change the easing dropdown to Custom, use the Easing Editor, click Apply inside the modal, and finally click Re-apply on the main panel to save the new curve back onto that existing animation.
Try it: Apply one Linear Move to a small badge, open the Dope Sheet to inspect it, turn on Onion Skin at the midpoint, then click the applied animation row and switch easing to Custom before you re-apply the curve.
Tutorial 4b · 6 min

Stage Camera — Animated Pan & Zoom

Turn your stage into a virtual camera. Pan and zoom across the scene with keyframes — Ken Burns, dolly-ins, follow shots.

1
Open the camera — Click Animate Stage (video icon) in the top toolbar, or open App Search (Ctrl+/) and type "stage camera". A cyan dashed rectangle appears on the stage with the area outside dimmed — that's the camera frame at the current playhead time. The Stage Camera floating panel opens on the right.
2
Frame your first shot — With the playhead at 0 s, drag inside the rectangle to pan, or drag any corner handle to zoom (aspect ratio is locked). Use the cyan circle in the centre to scale from the middle. Mouse-wheel zooms around the cursor. Click Add Keyframe — your first frame is captured at 0 s.
3
Add a second beat — Click 1s ▶ in the panel (or scrub the timeline) to advance 1 second. Reframe — drag and zoom into a different area. Click Add Keyframe again. The camera now animates between the two frames.
4
Add 2–3 more keyframes — Step forward, reframe, Add Keyframe. If you click Add Keyframe at a time that already has a keyframe, the playhead auto-advances 1 s so each click captures a distinct frame.
5
Edit on the timeline — Yellow diamond markers appear on the timeline ruler at every camera keyframe. Click a diamond to jump, drag to retime, shift+click to delete. You can also edit each keyframe's time directly in the panel keyframe list (numeric input + jump-to + delete).
6
Apply & preview — Click Apply to commit (or Esc to cancel and discard). Press Space to play — the camera animates as the rest of the scene runs. Scrub the playhead manually too: the camera updates in real time.
7
Easing & undo — In the panel header pick the default easing for new keyframes (Linear, Ease In/Out, etc.). Each keyframe stores its own easing — change it from the keyframe row. All camera edits are covered by Undo/Redo (Ctrl+Z / Ctrl+Shift+Z) and are baked into the standalone HTML5 export.
Scene to practice: Build a SmartArt diagram with 4 nodes. Open the Stage Camera and add 5 keyframes — a wide shot, then a tight zoom on each node in sequence (1.5 s apart). Press Play to see your camera tour the diagram automatically.
Tutorial 5 · 8 min

Path Animation

Move any object along the outline of a shape — orbiting icons, vehicles on a road, text following a curve.

1
Draw the path shape — This is the shape the object will travel along. Use an ellipse for a circular orbit, a freehand line for a flowing path, or the Draw Path tool (D) for a custom Bezier curve. Set its opacity to 0 in Properties to hide it during playback.
2
Add the mover object — Draw or import the object that should follow the path (airplane icon, ball, text). Its position doesn't matter — the path animation overrides it.
3
Apply path animation — Animate tab → Advanced → Path Animation. Click Pick Path Shape, click your ellipse/path on stage. Click Pick Mover, click your object.
4
Configure — Set Start % and End % (which segment to use). Enable Align to Path so the object rotates to face the direction of travel — essential for vehicles and arrows.
5
Loop it — Select the path animation bar in the timeline. Set Repeat to Infinite for continuous motion (orbiting planet, looping vehicle).
Practical examples:
  • Car on a road — custom Bezier path, Align to Path on
  • Orbiting satellite — ellipse path, 0%→100%, Infinite repeat
  • Text following an arc — circular path, Align to Path off so text stays upright
  • Bouncing ball — zigzag freeform path, Bounce easing
Tutorial 6 · 15 min

Character & Body Animation

Use Animated Parts presets for instant walk cycles, or build your own character from an image using Body Stencil and the Joint system.

Method A — Animated Parts (Quickest)

1
Open the Animate tab → scroll to Animated Parts. Choose Full Characters → Male Walk or Female Walk.
2
A pre-assembled character drops onto the stage. Press Space — the character walks immediately with coordinated limb motion.
3
With the group selected, adjust Speed, Bounce, Sway, and Distance in Properties to tune the motion feel.
4
Combine with Path Animation — make the character walk along a curved path through your scene.

Method B — From Your Own Image

1
Import a full-body character photo or illustration (I).
2
Properties → Image Tools → Body Stencil. Drag the stencil overlay to align joints with shoulders, elbows, hips, and knees.
3
Click Cut & Assemble. The app slices the image into body parts and connects them with joints automatically.
4
Animate tab → Joints → Movements. Apply a walk cycle, wave, or pose. Use Ragdoll mode to pose limbs by dragging directly on the canvas.
5
Click Save Preset to reuse this pose on future characters.
SmartCut alternative: If Body Stencil doesn't align well, try Properties → Image Tools → Smart Cut. It auto-traces human presets and cuts body regions automatically. For organic shapes, use Image Deform with Deform Pins for squash-and-stretch effects.
Try it: Drop a Male Walk preset, add a Path Animation along an ellipse, and watch your character loop continuously around the scene.
Tutorial 7 · 10 min

AI Mode & SmartArt

Natural language scene building with AI Mode, and animated diagrams with SmartArt.

AI Mode

1
Click AI Mode in the top toolbar. The left panel becomes a prompt input.
2
Type commands in plain English:
"Add a large blue circle in the center with a white star icon on top"
"Create a 3-step flowchart with fade-in animations"
"Make the selected object bounce infinitely"
3
The AI reads the stage context, icon library, and object list, then builds the scene. Refine with follow-up prompts.
4
Switch back to Basic mode at any time — all AI-generated objects are normal stage objects you can edit manually.

SmartArt

1
Click SmartArt in the top toolbar. Choose a diagram template: flowchart, org chart, timeline, Venn, pyramid, cycle, etc.
2
Edit the diagram text inline. Add or remove nodes. Change layout direction (horizontal / vertical).
3
Pick an animation style — nodes can fade in sequentially, zoom in one at a time, or fly in from a direction. The editor auto-staggers animations.
4
Click Export to Stage to transfer the finished animated diagram into the main studio as a grouped, editable object.
Best AI Mode prompts: Be specific about position ("top-left"), colour, size, and animation. Reference objects by name ("animate the object named Hero Title"). Use AI for rough scaffolding, then tweak manually for polish.
Tutorial 8 · 5 min

Export & Share

Get your animation out of the studio and into the world. Choose the right format for your use case.

MP4 / WebM Video

Best for presentations, social media, YouTube. Export → Video. Choose resolution (720p / 1080p / 4K) and frame rate (24 / 30 / 60 fps).

Recommended for most uses

Animated GIF

Best for email, messaging, web banners. Export → GIF. Reduce colours or frame rate to shrink file size.

Great for short loops

HTML5

Best for websites and interactive content. Exports a self-contained HTML file. Runs natively in any browser with no plugin needed.

Interactive & web-ready

PNG / Image Sequence

Export individual frames as PNGs for professional video editing in Premiere, After Effects, or DaVinci Resolve.

Pro video pipelines

Project File (.json)

Save with Save in the toolbar. Load later to continue editing. Always save before exporting.

Never lose your work

Python / JavaScript

Export animation logic as runnable code for developers who want to integrate or extend the animation programmatically.

Developer option

Lottie (Bodymovin JSON)

Best for embedding crisp animations in websites, React Native / Flutter apps, or round-tripping into After Effects. Each object becomes an image layer with animated transform keyframes; named and custom cubic-bezier easing curves are preserved.

Web & mobile-ready
1
Set stage size first — Stage Settings (gear icon or right-click canvas). Set Width × Height to match your target: 1920×1080 for 16:9 video, 1080×1080 for Instagram square.
2
Preview before export — Click Preview in the toolbar for a full-screen preview outside the editor. Check all animations look right at final size.
3
Use Range Markers — Press I (In point) and O (Out point) in the timeline to export only a portion of the animation.
Complete the workflow: Build a scene, animate it, preview, then export as MP4. You've completed the full Animation Stage workflow.
Quick Reference

Essential keyboard shortcuts

Tools

VSelect
RRectangle
CCircle
XText
IImage
DDraw Path
HPan (Hand)
ZZoom

Timeline

SpacePlay / Pause
SSplit bar at playhead
ISet In point
OSet Out point
+Zoom timeline in
-Zoom timeline out
0Reset zoom

Objects

Ctrl+CCopy
Ctrl+VPaste
Ctrl+DDuplicate
Ctrl+GGroup
DeleteDelete selected
Ctrl+ZUndo
Ctrl+YRedo

View

[Toggle left panel
]Toggle right panel
Ctrl+BBold text
Ctrl+IItalic text
Ctrl+ASelect all
EscDeselect / cancel

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You've covered every core area of Animation Stage. Now put it into practice.

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